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Studioinsights.

What we tell people on first calls, written down: pricing, process and the decisions that make builds go well. A new post every month.

Latest post · Product · 14 August 2026

Web app or mobile app: which should you build first?

A practical way to decide between building a web app or a mobile app first, based on how your users will actually reach you.

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A dot at a fork, two dashed routes out of it: one to a browser window, one to a phoneProduct
Twelve task tiles in a grid, three of them lifted off their shadows, the first one in foil
Automation · 13 August 2026

Twelve business tasks worth automating first

The most common tasks small businesses automate first, roughly ordered by payback, and the rule for choosing your own first automation.

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Five candidates of different heights on one line, a lens over the one that stands out
Working together · 12 August 2026

How to choose a development agency: eight questions

Eight questions that separate good development agencies from bad ones, and the answers that should end the conversation.

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A staircase of four steps to a foil flag, twelve weeks ticked off along the base
Process · 5 August 2026

How a v1 ships in twelve weeks

The week by week anatomy of a twelve week build: what happens in week one, why demos are on Fridays, and what gets cut so the deadline holds.

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A circle, a square and a triangle, and an arrow to a grid of nine made only from those three
Design · 29 July 2026

What a design system is, and when you need one

A plain explanation of design systems: what they contain, what they cost, the signs you need one, and the signs you do not yet.

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A balance with one sealed block on one pan and a stack of thin hours on the other
Working together · 22 July 2026

Fixed scope or hourly: how to buy a build

Three ways to engage a studio, what each one is for, and why paying by the hour usually buys you the wrong incentives.

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A product block with an empty socket in its corner, and a foil spark held up beside it
AI · 15 July 2026

Does your product actually need AI?

An honest checklist for deciding whether to add AI to your product, from a studio that builds AI features and turns half of them down.

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The same slabs stacked seven high and three high, the difference measured, a foil tag on the tall one
Pricing · 8 July 2026

What does an app cost to build?

The honest answer from a studio that quotes fixed prices: what actually drives the cost of an app, and how to keep a v1 from bloating.

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An old page layout in dashed outline, the rebuilt one in ink over it, and one foil pin that stayed put
Web · 1 July 2026

How to redesign a website without losing your SEO

A checklist for relaunching a website without losing search rankings: redirects, metadata, structure and the mistakes that cause most drops.

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One page with a folded corner and six lines on it, one of them in foil, in front of the stacks it replaces
Planning · 17 June 2026

How to write a one page brief for an app

The six questions a useful app brief answers, why one page is enough, and a structure you can copy for your next project.

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A foil ring around three solid shapes, with larger dashed shapes waiting outside it
Product · 3 June 2026

What belongs in an MVP, and what does not

A practical definition of a minimum viable product: the one loop it must contain, the features that can wait, and how to tell the difference.

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Two phone shells, one solid and one outlined, wired to a single foil core between them
Engineering · 20 May 2026

Native or cross platform: how to choose in 2026

A plain comparison of native and cross platform app development: what each costs, where each wins, and a simple rule for choosing.

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Twelve week tiles end to end, a bracket over the four a first version lands in, a phone at the end
Planning · 6 May 2026

How long does it take to build an app?

Realistic timelines for a first version, what makes builds faster or slower, and the one decision that changes the schedule most.

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